Too much time on my hands, so I started working on some variant rules for a Habbinaya campaign. Here’s a general outline. Overarching idea is to add a bombing option without layering on too many additional rules, chrome, or charts.
Aircraft Pool – Similar to BoB. Iraq pool includes German/Italian after “x” number of rounds (role for intervention each “turn”?).
Morale Points – Each side receives points which are reduced by successful bombing attacks. British morale roughly 2 times that of Iraq.
Bombing – Targets are either Iraq ground units, Habbinaya, or either side’s aircraft. Bombing resolved on fire combat table’s one resolution line using six-sided die. For aircraft hit role die for type destroyed. Ground unit/installation hit, reduce morale by “x” point(s). If bombing at Diamond altitude, get +1 on die roll.
Flak – Role six sided die on fire combat table’s one resolution line. If target at Diamond altitude get +1 on die roll. If hit, role on fire combat table’s eight resolution line.
Air Combat Rounds – This is where it gets real sketchy….critical to keep track of ammo use/short burst optional rule.,
Mission lasts “x” card plays.
Determine if mission is escorted or not escorted.
Determine if mission is intercepted or not intercepted.
Defender must disengage from escort in order to attack bomber.
Bomber must survive “y” of “x” mission card plays in order to bomb.
I’ll keep fooling around with this until I return home and can do some research on OB.