Played Red Actions! with artillery and machine guns earlier this week.
With the exception of the direct hit capability of the artillery, both weapons have the relative firepower of a platoon. My small playing surface (5×5) limits their range and therefore effectiveness.
I’ll probably abstract indirect fire artillery in the future. Any on-table artillery will have a direct fire role.
Machine guns can be killed relatively quickly (my arty wiped out the machine gun section with a direct hit on the very first roll of the game….reset/reboot), so I will allow them three (3) terror markers – treating them like a two (2) platoon company. This makes them a little more resilient
Next game will include an armored car and cavalry.