Still hacking away at this project. The rules and charts were becoming an annoyance, so I consolidated them into a three page cheat sheet. It’s a Beta, with charts limited to forces at hand rather than the rules’ presentation of all antagonists. The rule synopses are hand written.
Another problem working solo is random activation. My working scenario is a patrol action by a platoon of Western soldiers. It’s the classic situation; their movement triggers an enemy response.
Right now, I’m working with a crude grid, with two counters per grid hex randomly drawn. Each hex is marked for “yes” and “no” for activations.
Trying to figure out when to trigger a activation, as well as incorporating the event and terrain cards into the game flow. Somewhat vexing, but still enjoyable.