Finally played a game after my earlier in the month misadventures with scale.
Scenario borrowed from the Butch & Sundance final fight. Had four figures each for the “Blue” Gang and “Brown” Posse. Blue Gang hiding in small ranch complex, when Posse approaches and dismounts.
First random actions were to determine if the Blue’s sentry spotted the Posse before the first turn started and at what distance. He did, at a distance of 12 inches. There’s no running in the Rules As Written (RAW), only walk (5″) and crawl (2″). I use a run move of 7 inches.
A card is dealt for each figure. The card values (face etc) are called out in sequence with the highest card going first. For solo play, I just lay them out, and then pick in the appropriate order.
Turn 1: The outlaws are warned and get the first three plays. The sentry runs to the house to give the warning. One gets out of the building, rushing to the gate, and another moves to the corral wall. The posse shoots down the cowboy at the gate, and takes cover behind the ranch wall.
Turn 2: One outlaw runs out of ammunition (firing roll of “1”). The posse’s rifleman shoots down the outlaw at the corral. The remaining outlaws are now in the building.
Turn 3: The outlaws have the first two turns and both miss aimed fire (one action to aim and one action to fire). One of the outlaws is then pinned by gunfire. A posse member moves next to the house, anticipating a rush.
Turn 4: The two posse shooters at the corral run out of ammunition. A bold attempt to rush the building leaves the one posse member wounded.
Turn 5: The outlaws manage to kill two posse members despite partial cover.
At this point, I had to shut the game down.
As advertised, Fistful of Lead is “fast and furious”. You can nitpick the rules, particularly the inability to shoot at a moving target, but you can’t dispute this is a fun skirmish game.