Chance Cards were not used in my first play-thrus. I was not familiar enough with the game to come to grips with how to use these cards playing solo.
I’m too artistically incompetent to put together a deck, and I missed out on the opportunity to request a custom made deck from the game’s designer. So, I put together a numeric listing of each of the cards. The listing is divided into the 26 cards that are revealed right after being drawn, and the 26 cards that are held, and played when deemed appropriate.
For solo play, the cards immediately revealed are not an issue. However, cards drawn and held for later play are problematic. How to incorporate some uncertainity/randomness?
My inital plan is to use a random number application (one that a range of numbers can be set) to “pick” the cards.
Step 1) Generate 3 numbers for 3 cards.
Step 2) If numbers are 26 or less, cross index from list to card description contained in the rules.
Step 3) If numbers are 27 or higher, that side has a random draw at the beginning of a turn whenever it chooses. This random draw will be from the cards to be played when appropriate list. Again, use the app to make the draw.
While far from perfect, I’ll see if this solo fix “works”.