Note: Had to change the original title since the Spam Bots were on it.
Focus for the weekend was supposedly on Red Actions! and Wilson’s Creek. But I was sidetracked by Heroes of Normandie (HoN). Before I editorialize, here’s a couple of quality descriptions and positive reviews (Review #1, Review #2) of the components and system.
I really like this game.
First and foremost, it’s quick and fun. This is always a good combination for a game. A simulation it is not.
This is not Squad Leader (SL), much less Advanced Squad Leader (ASL). I’ve played both, the former more than the latter. I own all the SL games -after selling my first set many years ago – and many ASL games and expansions. I really enjoy reading Mark Pitcavage’s Desperation Morale ASL site. I love the variety of troop types and hundreds of scenarios that are out there. But playing the damn thing can be just too much. I’m reminded of an old quote about SPI’s Air War (and I will paraphrase)….”a decision that takes less than a second in an aircraft takes ten minutes in the game.” That’s not my idea of fun.
Second, the components are absolutely wonderful. Thick card, great graphics, high quality geomorphic boards and quality event cards. I’ll get back to this later, but this is really a miniatures game using cardboard.
Third, plenty of variations and DIY scenario possibilities. A number of realitively inexpensive expansions, along with supplemental games and terrain can be picked on Amazon or even E-Bay. Here’s a link to the publisher’s website.
Fourth, it has a good “feel” to it, which is an extremely important component for a wargame, with emphasis on “game”.
Everyone acknowledges this is not a game for hard core Grognards. I don’t particularly care for the heroes and some of the off-handed tongue-in-cheek scenario and rules narrative. But there is no reason to let this get in the way of a game with an excellent feel for the decisions making, ebb and flow, and uncertainity of small unit actions. And the units are small. Fireteams, individual tanks and guns, with the ability to equip troops with hand grenades, panzerfausts and other items.
Fifth, it’s realitively easy to learn. The rules have some gaps and ambiguities, but any gamer with a modicum of experience can work through that. Another reason for using “realitively” is that so much information is printed on the counters, maps and terrain overlays. Learning these symbols is the key to getting into this game. I spent a lot of time just working through the symbol summary page on the back of the rule book. The upside is there’s no need for charts. All you need is right in front of you on the game board.
I’ve never played Bolt Action or Chain of Command. I’ve never read a negative review about either of these miniatures rule sets. But, if I had to recommend an entry-level WW2 miniatures game, I’d recommend HoN. It’s inexpensive compared to starting out in WW2 miniatures, and you can start playing right away, with a gaming environment that is evocative of the best of minatures figures and terrain.
Highly recommended.