In May I posted up about my positive impression of Avalon Hill’s old Arab-Israeli War.
Since then, I’ve played a couple of the advanced scenarios and confirmed why the game isn’t that well regarded.
The first is line-of-sight. It can be hard to envisage, especially if the player does not have any experience with map countours, military crest, reverse slope and dead ground. For that player, it’s a puzzler.
The second is the slow pace of play. Slow, if the Israeli’s want to win. The Israeli’s have to advantage of the ground, and maintain their ability to stand-off and destroy the Arab units piecemeal. This takes patience. No charges up any valleys. Slow and steady working on the flanks.
The Arab player’s best hope is to delay/defend and reduce the level of Israeli victory by having the game end before objectives can be achieved.
While not necessarily action-filled armor fun, this type of play makes it an interesting challenge for both sides.