Monthly Archives: July 2024

At Sea

Had a nice visit with Tim the other weekend.  We set up the South Pacific scenario for Empire Of The Sun.  This scenario is included in the latest edition, and also published separately in C3i Magazine.

We played the Plan Orange variant, also published in C3i, a few months ago.  Plan Orange posits an early 1930’s conflict and focuses on surface combat, with very limited air assets.  It’s a great way to “lean into” the system and did whet our appetite for more.  Good marketing.  There’s also a Burma variant, which just doesn’t appeal to me (as one BGG Comment contributor put it “just play the 1943 scenario on the big map” .

The South Pacific scenario has its own small map,  relatively low counter density and limited scope.  It’s perfect for a fun weekend and our proclivity for multiple resets.

And reset we did.  Were able to get three “games” in, none played to conclusion, due to rules and/or strategy miscues.  It’s always a learning experience.  In fact, our we did our first attempt “by the numbers” reading through each step using the Play Aids.

There are plenty of reviews out there, so I’ll focus on my personal lessons learned (that I can remember).

  1.  Read And Understand The Damn Cards:  Lots of information to digest and implement.
  2. Airfields Are Really Important:  Should be obvious, especially if one has read about the Bismarks Campaign.  They are focal points for operations, and extremely valuable for staging air assets to a Battle Hex.  Fundamental but sometimes forgotten.
  3. Understand The Sequence Of Assigning “Hits”:  Escort your carriers with plenty of surface vessels as they will absorb most, if not all, of the damage inflicted.
  4. Remember You Can Attrit Ground Units With Only Air Power:  You can’t kill them, but air attacks (CV or Land-Based) can flip them to the reduced side.  A possible strategy before an amphibious assault.
  5. Be Cool With the Air Naval Combat  Results Table:  Shown at the upper right hand corner of the link.  This is my least favorite part of the game.  So….you meticulously craft your offensive, are mindful of terrain etc and have the odds you want, but then have to roll on this bastard.  Roll a “One” and Blammo!, now at 50 percent strength. Ugh!!!
  6. Remember Inter-service Rivalries:  A big part of the game.  Both sides can rarely use both naval and army assets in the same offensive.

Back to Item 5.  I think I understand the rationale.  Take Midway (please).  Only a fraction of the US naval air even found the Japanese fleet.  And, when they did, the attacks were uncoordinated.  So, a reduction in combat effectiveness due to the unforeseen is not unreasonable at all.

Tim and I were so fired-up we’ve decided to play on Vassal.  I’ve started that process and……it’s a process.

Let Me Count The Ways

Started play on Galacia: The Forgotten Cauldron.

Turn One featured both sides maneuvering towards their scenario objectives.  There was even a bit of screening cavalry skirmishes.

Thought I had finally figured things out.  No.

While flipping through the scenario booklet anticipating reinforcements, I found that each Army had a specific mobilization turn, and that very few units could move initially.

Massive reset and just another in a seemingly endless number of ways of fouling up the rules.

New game is now (literally) moving forward.  There will be Army level contact next turn.

And yes, the perspective for the picture is strange, to say the least.  Map is covered with a plexiglass advertised as “non-glare”.  No.  Well, unless the garage fluorescent fixtures have superpowers.  Best I could do.  And, I can’t just turn the lights off.  Motion activated.

Austro-Hungarians in white, Russians brown.

ASLSK

Somehow managing a disciplined approach to Advanced Squad Leader Starter Kit 2.  Playing at least one turn every evening.  And….enjoying it.  Not yet a task – like some other games become.

Current scenario is “Priority Target” (S13).  The linked aslscenarioarchive.com is a nice resource, with a very serviceable search engine.

It’s a interesting six turn, one-mapper.   German paratroopers have jumped into Crete and must  destroy three (3) Bofors guns defended by a mixed Australian-Greek force.

Played four turns before things bogged down, so decided to re-set with just  a few changes for both offense and defense.  Game flow was pleasantly smooth.

Plan to start it up this evening.

Modeling Realites – Part II

Inevitable.

Butchered the rigging.  Not the execution, but the concept.  Missed a couple of struts.  Discovered just as  I was finishing up.  Just didn’t look right….and it wasn’t.

So, yank out the monofilament, sand down the super-glue bumps, and get the micro hand drill out.  And, might as well re-adjust that out of kilter top wing.

All of this has resulted in Project Aversion.  Need to get back on it this weekend.  It’s staring at me.

 

Where was I? Why worry? – Part II

Reached a stopping point at Serbia The Defiant.   And yes, I made a hash the rules.

The new combat results table (CRT) worked just fine. Once again, operator error. Well, the new CRT is based on column shifts, as opposed to die roll modifiers.  But, the die roll modifier for attacking across  rivers still holds. Well, I didn’t grasp that pesky detail, and since the Austrian avenues of approach to Belgrade cross rivers, their attritional successes are now suspect.

Rather than the classic re-do,  I’ll pick it up and continue playing the series.  This is a topic I’ve brought  in the past:  Play a game/system and then move on to another game/system, or focus on getting better at one particular series of games.

In this case I’m not going to be an omnivore, but focus on Der Weltkrieg.  So, it’s time to set-up Galicia:  The Forgotten Cauldron.

Change Of Pace

Took a long time to recognize the benefits of Kindle.  Light-weight, portable and saves a lot of shelf space, especially when there is no shelf space left.

There are countless really good, cheap,  military books out at Amazon.    Boardgame Geek’s  Daily Kindle Deal is a great resource that identifies on-sale titles.  It makes dropping cash way too easy.   I’ve set a limit of $2.99 for a book, but that has to be a really good one, with most of my purchases at $1.99.

Which brings me to the point of this post…..

A few years ago I started seriously reading about naval warfare.  At first, it was historical, but now I am equally interested in current naval affairs.  The genesis of that interest must have been my cruise experiences arriving in ports and seeing warships berthed there.

One of the leaders in both historical and current naval affairs  is Seaforth Publishing.  Many of their titles have been available on Kindle for pennies on the dollar.  Yes, the format may not be that great as the books are illustration heavy, but the scope of their titles is fantastic.  Print copies are available from time-to-time at a significant discount, also.

Another great source is Naval Institute Press.  The books are spendy, so it’s an annual resource for me.   They have a Holiday Season sale in December where many of their titles are fifty (50) percent off, with free shipping!

Here’s a quick picture of my modern naval purchases.

Where Was I? Why Worry…

Sat down with the “Serbia The Defiant” module of Der Weltkrieg last night.

Hadn’t played for quite some time.  In fact, the chits for the turn/phase record appeared to have no connection with the positions of the counters.  Reset?  Synapses started firing off in hyper-mode.

Hell No!  Just start playing.  I’ll make a hash of it anyway since my rules knowledge is shaky, at best.

It worked out fine.  Had an enjoyable hour or so pushing counters and listening to the perpetually offensively challenged Seattle Mariners.

I started using an alternate Combat Results Table (CRT) advertised as being better for lower counter density/fewer attack factor games/scenarios.

While many gamers take issue with the system’s unique depiction of terrain, I have no problems.  However, I do take exception to the very faint lines used to outline hexes.

As to the game, I’m being very aggressive with the Austro-Hungarian units and attempting to attrit the Serbs.   However, I’m not going to go “All Conrad“.