Before I get into the mayhem, here’s a summary of the Game Modifiers.
Coastal Arabs: Well Laid Plans – Allowing all companies to be in Command for one phase; and Ill Chosen Bedfellows – A -1 DRM for Disease and Mishap Rolls.
Ottomans: Enterprising Captain – one Company always in command; the aforementioned Ill Chosen Bedfellows, which combined with their incompetent physician will cause real Resolve problems; and Miraculous Cure – good to add one to a unit having lost one Resolve due to disease.
The Disease and Mishap rolls were really something. Each side lost a company through bribery (Bought Off), the Ottoman right became too Enthusiastic and moved well forward of their initial dispositions, while Coastal companies arrived late. Both sides were affected by disease, with the Ottomans ravaged. Two companies lose two Resolve!
Here’s a picture of a not quite so tidy battlefield. The black die indicate units that have already lost Resolve. This is not a game system for The Orderly & Systematic General!
Both sides need to spend a few turns regrouping……