I was looking at your last post on your blog and I thought I would pass along some comments.
- If the unit in 0119 has a ZOC the German spearhead is out of supply. Either way, I would move that unit onto hex 0219 to block the rail line. Can the Turks use any naval supply? There is a port in 0219.
- I would move the 3rd Infantry Division from hex 0617 to hex 0417. Occupying that hex cuts the supply to the German spearhead. Since it is a mountain hex behind a river, it will be a tough nut to crack. Hex 0417 is a pretty important one. It has good defensive terrain and divisions there have ZOCs which will make it tough to move though the chokepoint in hex 0418.
- I would think about throwing somebody into hex 0418, just to make it harder to attack 0417.
- I would move the Fifth infantry XX into hex 0517. This will support hex 0417 by making it harder to redeploy German units to attack it.
- I would move the 20th Infantry XX into 0615 or pull it back across the river into 0717. The former move puts more German units in enemy ZOCs and might make it more difficult to attack 0417. The latter puts it in a better defensive position.
- From an operational POV, I would have attacked along the railroad towards 0816. You’re going to need that RR to supply any deep thrust into anatolia and the terrain is more open, which helps your armor. It also would have the benefit of making the Turks come to you if they are going to cut your supply line. I would have grabbed 0417, but left the rest of any attacking force on the west bank of the Sakarya (is that the new name for the Meander?). Once hex 0417 is occupied, any prospective counterattack on your supply line would be across a river and coming from either rough or clear terrain (and would be vulnerable to counterattacks).
- Do you have any engineers with the spearhead that could build temp airfields? I always forget to use them, but they can be really handy supporting a rapid advance.