Set up another DIY scenario for Heroes of Normandie (HoN).
A meeting engagement between two reconnaissance forces attempting to secure a crossroads.
Both sides had a mix of reconnaissance sections, along with infantry support in two halftracks. The Germans had a motorcycle/sidecar/machine gun , and panzerschreck section. The US had a Greyhound armored car and Jeep with .50 caliber machine gun.
The scenario length was 8 turns, with turn initiative alternating between sides. Each side entered on opposite sides (east and west) of the map. I used event cards, but did not remove any inappropriate ones from the draw decks. This was a conscious attempt to incorporate them in gameplay, but reduce their possible impact.
It was quite the slugfest both times I played.
If I had set this scenario up in Advanced Squad Leader, my play would be far more constrained, with concerns about doctrine and realism. Not with HoN. The cartoonishness that is off-putting for some, seems liberating to me. I feel encouraged to take more chances; that is within tactical reason. Maybe it’s the straightforward vehicle rules…….
Here’s a photo of what was left after eight turns. Most of the vehicles are wrecks, with units huddled in the hedgerows, or in the house at the crossroads. North at top of photo.