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It’s Summer!

Not the best time to wargame.  Too much fun to be had outdoors.  But,  you can’t spend all of your time outside.  So, a couple of lightweight endeavours for the next couple of months.

The Irregular Wars campaign is on hold, and the “Small Table” is now set up for Advanced Squad Leader Starter Kit (ASLSK) scenarios.  My philosophy with ASLSK is that one has to keep playing it or lose all rules chops.  There is enough rulebook referencing when conversant, so a prolonged absence can make things painfull.  I’m going to take it easy and cherry-pick one-mappers, and maybe maintain momentum into the Fall.

While  figure purchases are on  indefinite hold,  but  I have the itch to build something, I dug up an aircraft model to use in my Red Actions game.  To do it right I need to learn how to “rig up” a biplane.  Things could get frustrating, but what the hell…….

What’s In Here?

While pawing through a closet I found a WalMart plastic bag.  “What The Hell Is This?”. Well, this is this…….

Forgot I had put together small Central Asian and Russian forces for “The Men Who Would Be Kings” last summer/fall.  Purchased them over at wargamevault.com
I did bring a game mat (if you can call a bolt of sand colored cloth purchased at Jo Ann’s Fabrics a game mat) with me.  The intent was to break out my World Of Fun Napoleonics and mess around with the Valour and Fortitude rules on the dining room table at some point during my stay.  That might still happen.
But, why not a couple of quick and fun games with these?

Battle of Temple Hill – Part 2

A prolonged struggle due in no small part to my Annual Spring Cleanup.  It’s a once-a-year ritual here at the Pinecone Lodge.  Yes…..pine cones, pine needles along with pine tree limbs large and small, all on-the-curb by May 1.

It was another (in what is becoming a) typical Irregular Wars battle.  The opening stages are orderly, with matters deteriorating into a series of isolated fights brought on by units wavering, scattering and moving beyond their command radius.

The photos illustrate the progression.  In fairness, the terrain on the Ottoman right (Viewer Right) does not lend itself to  neat and tidy contact.

Here we have opening contact on the Ottoman left, with impending contact on the right.

The Ottomans are positioning their reserves for support to  their left.  Because of the risk of losing resolve due to contact from wavering or scattering units in melee, this positioning has to leave lanes open and 2-inch distances from any units in melee.  Their Lord, in the Sipahi unit with blue flag, tries to stay in the center-rear to maintain command.  His Abyssinian counterpart is positioned on the crest of Temple Hill.

The Ottomans prevail on the left, withstanding a counter-attack by the Abyssinian light horse and lancers (with Lord).  The Abyssinians on the right have driven off the Ottoman Azabs, but do not advance, anticipating providing some support to their beleaguered right, which is unhinged due to units wavering, then scattering due to the Ottoman shot.  Again, this scattering causes a loss of resolve to any unit within 2-Units of movement.  This eliminates any nearby wavering unit and the chain reaction I’ve emphasized in past posts.

The Ottoman Akinjis (light cavalry) and Janissaries have now cleared the threat on their right, and the Abyssinian counter-attack has stalled.

Game Over.

Another fun contest, featuring a set of rules that certainly keeps things interesting.

Battle of Temple Hill – Part 1

The Ottoman attack has finally developed.  It took some time to rally unit resolve, and re-align the ranks after the poor Disease and Mishaps die rolls.

Beginning to think that I’m a tactical rut.  Once again (it seems) the main effort is on the left with a demonstration on the right.  Or, is it a terrain placement rut?  I’m not going back in the archives, because I just don’t want to know.  I guess it’s enough to be aware (?).

Trying very hard to honor the command radius distances for each side.  That does make a difference.

I bumped the Janissary missile troops rally value to a “2”, vice “1” based on my past readings of their tactics.  We’ll see how that works when they contact their Abyssinian counterparts.  I did remember one lesson from the previous Ottoman fight; the missile units are backed up by two units of Janissaries with cutting weapons.

Even More Heroes

Set up another DIY scenario for Heroes of Normandie (HoN).

A meeting engagement between two reconnaissance forces attempting to secure a crossroads.

Both sides had a mix of reconnaissance sections, along with infantry support in two halftracks.  The Germans had a motorcycle/sidecar/machine gun , and panzerschreck section.  The US had a Greyhound armored car and Jeep with .50 caliber machine gun.

The scenario length was 8 turns, with turn initiative alternating between sides.  Each side entered on opposite sides (east and west) of the map.  I used event cards, but did not remove any inappropriate ones from the draw decks.  This was a conscious attempt to incorporate them in gameplay, but reduce their possible impact.

It was quite the slugfest both times I played.

If I had set this scenario up in Advanced Squad Leader, my play would be far more constrained, with concerns about doctrine and realism.  Not with HoN.  The cartoonishness that is off-putting for some, seems liberating to me.  I feel encouraged to take more chances; that is within tactical reason.  Maybe it’s the straightforward vehicle rules…….

Here’s a photo of what was left after eight turns.  Most of the vehicles are wrecks, with units huddled in the hedgerows, or in the house at the crossroads.  North at top of photo.

Another Day, Another Ottoman

Lazy.

Too much work to move two armies down to storage, so elected to keep the Ottomans (and a chance for redemption) on the table and re-introduce the Abyssinians, as well as a detachment of Portuguese.

This keeps the focus north of the campaign’s Area of Operations (AO), but still following the general storyline involving the  Ottomans moving south on an overland route towards the Horn of Africa.

The battlefield is dominated by a hill and ruined temple.  So, in a burst of originality, this struggle will be remembered as “The Battle of Temple Hill”.

Patches of rocky scrub limits mobility for all troops, and provides defensive advantages for the Abyssinians.

Here are photos of the original dispositions and the dispositions after rolling for Disease & Mishaps (D&M).  Not as bad as the previous Ottoman debacle, but the Incompetent Quartermaster (adversely affecting D12 rolls) contributed to the disarray and some loss in Resolve.  The Abyssinians enjoyed the benefits of a Skilled Physician, and have suffered few adverse effects.  The black mini-dice indicate reduced Resolve.

Here’s the Army List.  Only Losers Scan.

 

 

More Heroes

Still having lots of fun with Heroes of Normandie (HoN).

Set up a quick scenario the other night.  Simple objective for the Americans; Get your armor across two boards.  Six turns, but Germans already in  ambush positions.  Same basic forces for both sides, except each now has a tank.

Played it through a few times.  It all boiled down to the last turn or two.  That’s when the German Pz IV and panzerschreck each get a shot  at the US M4 Sherman.  However, the US advance sequence during the preceding turns is critical in order to get infantry in position to support.  To make things even more difficult, I ran a scenario where the US had to also get an infantry unit off-board.

Did not use cards.  Drew them, though.  What wild outcomes they could have produced!  Need to reconcile my need for order with even more possible fun and confusion.  I’m not in a hurry to resolve this psychological conundrum.  I think a reading of the solitaire rules published on Boardgamegeek may be in order.

Simple, but interesting and fun.  Here’s a bad pic taken before the final game turn, with the Germans having initiative and Americans hoping to get to their turn with the tank still operational.  Cell phone is holding down a non-compliant map corner.

Ottomans Repulsed

Instead of rallying, the Ottomans should have marched back to their ships……..

Although it will take some time for the bad news to make its way East, there will be hell to pay in Constantinople.

Ottoman ambitions in the Horn of Africa suffered what could most kindly be termed “a setback” at a nameless defile just outside of Aden.

A motley group of civic guardsmen, mercenaries and neighboring tribesmen defeated an Ottoman force comprised of elite Sipahis and Janissaries.

Why? Overconfidence. The Ottoman Commander, Osker Boz, determined a frontal attack would scatter the opposition, assuming his army’s  high resolve ratings  would wear the Yemenites (what someone from Aden is called -today) down. Boz forgot, or ignored,  his Janissaries were missile (bow/shot) troops with low melee capabilities, and that he had just two units of Sipahis.

His scheme of maneuver seemed sound. Launch a demonstration with his Azabs against the east ridge (pinning the Yemenite forces), and a measured attack, with the Janissaries shooting as they advanced, against the west ridge. When these attacks had developed, and his artillery had reduced Yemenite resolve, a Sipahi charge against the long spear armed civic guardsmen holding the defile. This was a risky business since long spears have a +2 DRM against cavalry.

The Ottomans advanced after regrouping and restoring resolve.

The assault on the east ridge initially pushed back the Yemenites. But they rallied, scattering the Ottoman Azabs. One unit, through both pursuit and being out of command, and rolling for impetuous actions, even charged and scattered the Ottoman artillery unit.

The Janissary missile unit advance/shoot tactics wore down the Yemenites holding the west ridge. In desperation, the Yemenites pulled back to the reverse slope. This was the decisive event of the game. The Janissaries continued their advance while the Yemenites rallied, charging the Ottomans as they crested the ridge. Now locked in melee, it was a matter of time, and decent die rolling, until the Janissaries wavered or scattered.

Meanwhile, the Sipahi initial charge failed to dislodge the long-spear armed guardsmen. Again, locked in melee, the Ottomans were at a disadvantage.

The Sipahis wavered and scattered, leaving the Janissaries to fight a “last stand” against what remained of the Yemenites on the west ridge, eventually breaking under the  pressure.

Quite the fight.

Much of the defeat can be attributed to Osker Boz’s characteristics (inexperience and cowardice) and his employment of an incompetent physician who exacerbated the effects of some poor Disease and Mishap rolls.  As a result, the Ottomans rarely won an initiative die roll, had trouble rallying troops to restore resolve, and had significantly lowered resolve due to illness going into the battle.

Add an attack plan that called for some good fortune, and the outcome cannot be considered a surprise.

Recent rumors from Constantinople indicate that the Sultan has put his plans for naval expansion into East Africa on hold, pending successes by his overland forces working south along the both coasts of the Red Sea. Osker Boz has been ordered to return home. Given this blow to Ottoman prestige, it’s unlikely he will survive the trip.

As usual, a series of marginal photos with incoherent captions.

The Ottoman Attack Develops.  Top of picture is NNE.

Melee on East Ridge

Ottoman Artillery Support Ineffective

Melee

Melee Continues

Sipahis Scatter With Yemenite Pursuit Threatening Artillery

Preparing For The Final Assault

Final Melee.  Light Cavalry Ready To Flank Janissaries

 

 

Not Bad

Back from a fun 2+ week trip to (and recovery from) Joshua Tree NP and Organ Pipe NM.  Weather could have been better.

Have started playing Heroes of Normandie (HON)again.  I like this game, and I stress the word “game”.  Not a simulation, but still a challenge.  Beautiful components.  Just follow the Tag for my earlier impressions.

I realized during this latest play iteration that understanding the game’s rules and flow was all about the symbols.  In a typical hex and counter game, counter symbols are sparse, and aside from attack/defense/movement, provide little information concerning the  connection with the rules.  In HON, the unit counter is loaded with symbols involving literally every action that unit can take.  Understand the symbols, and you just play.  Very similar to Kriegsspiel, and makes for a far different  learning curve.

I’m using the updated, and cleaned up, rules found in the HON Compendium, as well as the Action Cards.  Need to read up on the solitaire guidance concerning the cards as how to handle them has been a little problematic.

Going to enjoy this for another week and then probably shift over to WW2 coastal naval combat.

And It All Seemed So Simple

Before I get into the mayhem, here’s a summary of the Game Modifiers.

Coastal Arabs:  Well Laid Plans – Allowing all companies to be in Command for one phase; and Ill Chosen Bedfellows – A -1 DRM for Disease and Mishap Rolls.

Ottomans:  Enterprising Captain – one Company always in command; the aforementioned Ill Chosen Bedfellows, which combined with their incompetent physician will cause real Resolve problems; and Miraculous Cure – good to add one to a unit having lost one Resolve due to disease.

The Disease and Mishap rolls were really something.  Each side lost a company through bribery (Bought Off), the Ottoman right became too Enthusiastic and moved well forward of their initial dispositions, while Coastal companies arrived late.  Both sides were affected by disease, with the Ottomans ravaged.  Two companies lose two Resolve!

Here’s a picture of a not quite so tidy battlefield.  The black die indicate units that have already lost Resolve.  This is not a game system for The Orderly & Systematic General!

Both sides need to spend a few turns regrouping……