Fall Gertrude – Another Variable

Have everything set up and ready to go.  The Neutral Order of Battle calls for Turkey to receive foreign aid in the form of replacement points for upgrading units.  The Allies historically provided aid to Turkey.

I’ll use the acceptance of this Allied aid as another pretext for invasion, but will only complete one-half the 1942 upgrades.

The overall effects convert infantry divisions from supported to non-supported, upgrades the 6-4-8 light armored division to a  7-10 armored division, and adds 1 ARP, as well as Hurricanes and P-40s to the Turkish air arsenal.

Fall Gertrude – Axis Order of Battle

Added corps troops, with Army command retaining control of some assets, including the parachute division.  The Italians provide a weak “division” to be used for rear area security (RAS).  The weak German 52nd Corps, really a reinforced division, will perform RAS and airfield construction duties.

Due to the demands of other theaters, Fliegerkorps I contains a mix of older Luftwaffe assets.  The antiaircraft units’ primary mission is airfield security.  Aircraft mix and density is also driven by a weak air opponent and the need for maximum tactical air support.

One picture is supposedly worth a thousand words.

Jeez….I don’t live in the Blue Lagoon…..that’s a scary movie…..Ricky Schroeder and what’s her name who was also in Pretty Baby…..eeek.

Fall Gertrude – Force Composition

World At War Issue #49 provides the basics task organization for German forces deployed in either Bulgaria or Greece.  War In The Desert (WITD) contains Turkish units and their initial dispositions.

However, what about allies?

At first, I assumed Germany would call on its Bulgarian allies for significant assistance.  In addition, it’s possible that revanchist Greek and pro-fascist Yugoslavian units (Chetniks) might be formed.  While the latter would be of little value in the initial attacks, they could provide rear area/security forces.

On second thought, I decided not to use these forces.  Supposedly there was a good deal of pro-German sentiment in Turkey due to their close relations before and during World War I.  To invade with long standing enemies would eliminate the possibility of any support from the nationalist Turks, much less put them in a security role policing Turkish cities.   However, Bulgarian and Greek troops might be useful if massed at the border to tie down Turkish forces.

The Germans would be on their own, with limited ground and air assistance from the Italians, ever eager for a piece of any territorial or resource pie, but already stretched thin in North Africa.

I still have to figure out what assistance the Turks might receive from either the United States and/or Great Britain.  I am assuming that the Soviet Union will be too hard pressed by the Wermacht’s summer offensives and need to hold their portion of the Iranian oil fields to provide any help to the Turks.

The next post will cover the Axis forces in detail, plus a thrilling photo of initial Turkish dispositions.

 

 

 

Fall Gertrude – Conceptual Framework

Huge Disclaimer Primarily For Those That Were And Have Probably Been Involved In Flame Wars In Any Form Of Europa List Past, Present And Future……

This is not an attempt at crafting an A Strange Alternate History Scenario……..Just playing with counters and possibilities.

 

Every time War In The Desert (WITD) comes off the shelf, I’ve looked at all those Turkish counters, and what a waste it is  they remain neutral and unplayed.

Information concerning “Gertrude”,  the German plan to invade Turkey, seems scarce and vague.  Strategy and Tactics published a World At War game a couple of years ago.  I bought it, looked it over, and sold it.  Too much emphasis on special operations, which seemed strange for an operational game.  However, I did note their conjectural divisional/corps Axis force list as a starting point for Europa, as Turkish initial dispositions and reinforcements are in WITD.

Gertrude was considered an unnecessary diversion of resources, given the demands of other theaters.  Maybe the operation would have taken place if Hitler pursued a Southern Strategy.

Developing a context for invasion became an interesting thought exercise.   Plausibility of each of these factors is, by definition, subject to plenty of debate and/or outright dismissal.  However, I had to start somewhere.

During the process, I came to more fully appreciate how strategically important Great Britain’s operations during the Spring and Summer of 1941 were.  During this period, Britain quashed the Golden Square’s revolt in Iraq, invaded Syria to remove the collaborationist Vichy forces and, with the Soviet Union, invaded and occupied pro-German Iran.  These actions secured Turkey’s southern borders from possible pro-German military activities.

My framework assumes these operations take place, despite the interesting possibilities inherant in an invasion of Turkey involving Vichy, Iraqi and, possibly, Iranian troops.

The framework also assumes an invasion would not have taken place in 1941 after Marita-Merkur or before Operation Barbarossa.

This leaves Spring-Summer of 1942 as a possible time frame for invasion. However, German forces were stretched to the limit for Case Blue, with other assets committed to Rommel in North Africa.

To get around these limiting elements, my framework assumes the Germans pulled back from Moscow in late 1941, avoiding significant losses during the Soviet winter counter-offensive, with greater resources available in the East for 1942’s offensives.  Also, that units in France were available for use in Gertrude.  Operation Jubilee (Dieppe) did not occur until August.

Fall Gertrude would now be a pincer aimed at meeting Case Blue’s forces in the vicinity of Grozny, securing Turkish mineral resources and the  Baku oil fields.  The victorious German forces would now threaten British held Syria and, by extension, the Suez Canal.

It’s a start.  Accepting these highly arguable assumptions, the next step was to develop a German force list.

 

Clear The Woods – Pt. 4

The Lieutenant’s options are pretty straightforward; if you think about them for 10 minutes rather than the minute or less he has to ponder the situation.

  1. Withdraw – You’ve cleared the woods, now get the hell out of there.
  2. Fire and Then Withdraw – Punish them.  But, they might get the initiative and being only 12 inches away with a D6x4 charge roll, they can run you down in the Woods.
  3. Fire and Hold – Same as (2) above,  but you will be in melee, and the woods have no favorites.
  4. Charge – Hope they break.  If not….

I cheated, playing both Options 1 and 4.  In Option 1, the Marines successfully broke contact and moved towards camp.

Two of the three Boxer units fled the Marines’ Option 4 charge.  Only the riflemen remained, killing one Marine before melee.

Marines Ready To Close. Die Roll of 1-5 Needed. Piece Of Cake.
Two Boxer Units Fail Their Stand Die Roll of D6 1-3. Marines Close With Remaining Riflemen And Gunners.
Into The Bastards!

 

The melee took two turns.  The Marines had a +1 D6 modifier because of the rifle and artillerymen’s presumed ineptitude in hand-to-hand combat. OK….????

In the first round, two Marines retreated, with one Boxer killed, one wounded and three fleeing.

Five more Boxers, one lightly wounded, fell back during the second round.

The Boxers left the battlefield on a D6x4 roll of 14,  leaving the bloodied and exhausted Marines holding the ridge.

What Now, Lieutenant?

 

 

Clear The Woods – Pt. 3

Event and Terrain Cards are played.  The former limits visibility to 20 inches, while the latter causes a Marine to badly hurt his leg and fall behind the others.  

Event Not Applicable, So I Changed It To One Marine Hurting Leg And Falling Behind.

The Boxers roll for reinforcements each Movement phase.  A roll of “Yes” generates a number of units equal to a D4.

The Marines respond artillery fire by shifting to a skirmish line, but vegetation (bad die rolls) slows movement to the edge of the woods.

A second artillery round (the antiquated cannon can shoot every two moves), kills the limping Marine.

Limping Marine Killed By Artillery. Others Struggle To Extend Into Skirmish Line And Avoid Artillery Casualties By Bunching Up.

A combination of bad Boxer luck and two good movement rolls allow the Marines to reach the tree line.  They can easily destroy the Boxer field gun if their luck can hold concerning Boxer reinforcements.  But, NO.  A “Yes” is rolled with a D4 of “3” calling for three Boxer units, one of which will be a rifle unit.  

Will the Boxers be positioned on top of the ridge, or in defilade?  A “Maybe” roll for top of the ridge leads to a 50-50 chance.  The ensuing die roll indicates the Boxers are massed along the ridge.  Such a tempting target!

This is a SERIOUS problem for the Marine Lieutenant.  Does he engage or withdraw.  His orders were to clear the woods.  The Boxers have already had their Movement Phase.  If the Marines fall back now, they can probably make it back to their camp and report the presence of this force.  If they send a runner, he might summon reinforcements for support.  Or, is it “Death Or Glory”?

Fire And Smoke…….or ……More Flattery

Around the same time as discovering the explosions posting, I found this one on fire and smoke.

Was intrigued by using tea lights.  Went down to the estrogen flooded Hobby Lobby, and found some cheap lights and  polyester stuffing.  Liberally applied black, gray and fluorescent orange spray paint.

Not bad, but the tea lights don’t shine through that well – polyester instead of cotton stuffing (?) – but the overall effect is OK.  I actually like the stuffing without the tea lights a little better.

Anyway, it’s a good addition to the scenary/terrain box.  Especially since you can whip up a Dresden-Like conflagration in a short time.

 

 

Explosions

Imitation is the sincerest form of flattery.  Or, something like that.  I flattered (sounds wrong) earlier this month after reading this post.

Instead of dowels, I used thin steel rod, and didn’t use craters but a wood base weighted with an old bolt. I opted to push the foam bits down through the rods, and then spray with glue.  A lot cleaner than soaking the rods in glue, but the foam had some problems “taking”.  I should superglue the top pieces.

Anyway, it turned out just fine. I could use a little more of the white overspray, but what the hell.

Clear The Woods – Pt 2

The Boxers took 80% casualties, most of them lightly wounded, during the melees.  Both Boxer groups and the fanatic riflemen fell back into the woods.

The Marines suffered two dead and three lightly wounded.  Treating the wounded and burying the dead, they pushed on.

The new Terrain Effects Card indicated a rifle range of 15 inches and a maximum movement of two D6 +3 inches in the woods.

The chance of new contact was 20% .  A percentage die roll of 80 resulted in no contact, and the Marines pushed deeper into the woods.

After that move, the chance of contact increased by 20 basis points, now at 40%. No contact again, on another roll of 80.

The next Marine movement die roll included a six, triggering an Event Card draw.  The card was not appropriate and disregarded.

With the chance of contact now at 60%, the die roll was a 10, resulting in a contact.  A D6 roll of 2, divided by two, resulted in one Boxer unit emerging in the woods.  The question was “A rifle or other unit”.  The die roll of “Yes” indicated a rifle unit, with a subsequent Directional die roll of approaching from the East.  With a 3x D6 roll of “7” indicating 7 inches from the Marines.

The well disciplined Marines conducted an immediate action move facing the Boxer threat, and, luckily drew a “Fire” card from the Action deck.

In the ensuing fire fight, both sides took casualties.  After two exchanges, the Marines charged.  The Marines closed to contact, and the Boxers rolled a withdrawl, fleeing off the table.

The Marines detailed one lightly wounded Marine to take a more seriously wounded comrade back to camp.

The mission continues…….

Classic Wedge Formation
Boxer Riflemen Emerge From The Woods
Immediate Action Drill. Contact Right. Marines Away From Contact Maintain 360 Watch
Firefight. Both Sides Take Casualties. Boxer Leader Killed.
Despite Wound To Leader, Marines Close To Contact. Still Maintain Overwatch. Boxers Flee.

Innocence’s End

Earlier this year I devoted several posts to extolling the happy and simple virtues of Kriegsspiel.  It was a wonderful simple time.

Then I started reading.  I found both the Austro-Prussian and Russo-Turkish Kindle books real cheap a month ago (Kindle pricing is a tide pool).  The former also discusses the 1864 Danish War.  Perfect for the 1862 Kriegsspiel rules.

But, this new cursory knowledge created real questions.  How can I play this game when both sides are Prussian.  After all, the ranges and weapons’ effectiveness is based on Prussia’s arsenal.  Once again,  down the slippery slope.

All kinds of research and conversions.  How long is a pace?  How many paces in a meter?  What’s the range of  Austrian weapons?  Can I convert all of this over to the more advanced rifles of the later Russo-Turkish war?  What are the differences in regiment, division and corps organization?  Austrian columns versus Prussian skirmishing “Zugs”?

This doesn’t leave much time to play the game, especially when I have to set it up on the dining room table and the Holidays are fast approaching.

An interesting set of problems.

Not to mention the need for  attention to tactical detail.

Here’s my initial set-up for the reinforced battalion defending an avenue of approach to the critical bridge.

 

Right and Left Limits?

Let’s leave the artillery on the crest of the hill.  1st Company on the left has a right boundary that, well, is somewhere.  At least the battery’s transport is on the reverse slope.  And, where the hell is the commanding officer?

OK….That’s Better.

First Battalion now has limits  based on the road network.  The artillery is dug in on the outskirts of town.  The single company from Second Battalion now has a clearly defined area of responsibility, but can still pivot to support.  The Devil is in the details.