Finally made it to the night turns. Took 18 turns to get there……Jeez…this is such a long game.
We’ll pick up my fragmented narrative with the Confederate phase of Turn 16.
Here’s battlefield view looking West. Pea Ridge (at least my version) is really two fights.
This is a closeup of the “Western Fight”. Here, the Confederates have pushed back the Union left, with Rebel forces forming to assault the Union’s right flank. With a key unit out of ammunition and the left flank crumbling, the Union situation is deteriorating.
The Union situation in the “Eastern Fight” does not look promising, either. Three units have rolled “1” during fire attacks. This can lead to Ammunition Depletion if a follow up roll of “1” or “2” is made. Yes, that has happened three times, in addition to one unit being Pinned by Confederate fire.
This above depicts the overall situation during the Union’s phase of Turn 17. I include this to show the Union’s ammunition resupply entering the game at the upper left (south) of the photo. BTW, wagons are frustratingly slow until they hit the Pike road.
In the East, the Union line is holding due to strong artillery support. Artillery is not involved in ammunition depletion rolls. They are for small-arms, only.
The Union’s defense in the West is a “fish hook”, buttressed by reinforcements. However, there is considerable pressure from Confederate units just moving into melee. The Confederates have some very real limitations for melee combats Unless stacked with a leader, a unit must be adjacent to a leader and roll a “1” or “2” to enter melee. All melees must be declared before rolling for entry. If one fails, the others must still roll. This makes for some bad, low odds, attacks.
Here’s an battlefield overview for Turn 18.
And now overviews of the East and then West Fights.
The Confederate attack has been repulsed in the West, with only limited success in the East.
By the end of Turn 18, Union forces have completed their ammunition re-supply and stabilized their defensive positions. While the situation in the West is the same as shown above, here is a picture of the East fight. While there is some pressure on the Union’s right, the Confederate attack is not well supported, with Union reinforcements arriving.
While there has been some back-and- forth, the Confederates have been consistently stymied by the short range of their muskets, ammunition depletion (without any chance for re-supply) and the aforementioned melee limitations. The Union forces have benefitted from their ability to deploy and use artillery (especially effective on Confederate units at close range trying to use muskets and enter into melee), the longer range of their rifles and, on a limited but very effective basis, the devastating short range fire of those units equipped with carbines (x5 increase in firepower at one hex range).
Now it’s time to read the Night Turns’ special rules.